Apr 25, 2007, 12:02 AM // 00:02 | #1 |
Ascalonian Squire
Join Date: Apr 2007
Guild: Conscripts of Ascalon [CoA]
Profession: E/Mo
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New Class gogogo!
I've beat Factions with a W/Mo, and I got to Mission 3 in Prophs with ANOTHER warrior when I realized that there's no reason for me to play a Warrior again. I'm looking for a new class to play through Prophs with.
My three main contenders are: Necro Elementalist Mesmer In that order. I want to get away from the warrior thing! I relly like the way Necros look, but I almost feel like they are gimped from what I've read, and that an Elementalist could do just as well as them at anything, or even better. Mesmer looks rather fun, though I dunno how good they'd be solo or in PvP. So, thats my question, what should I play? Thanks! Last edited by Elithion; Apr 25, 2007 at 12:12 AM // 00:12.. |
Apr 25, 2007, 12:11 AM // 00:11 | #2 |
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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This should be in Q&A.
Besides that, I'd suggest Necromancer. They're versatile, powerful and easy to get used to. Also, they have the best Primary Attribute for energy management. |
Apr 25, 2007, 12:13 AM // 00:13 | #3 | |
Ascalonian Squire
Join Date: Apr 2007
Guild: Conscripts of Ascalon [CoA]
Profession: E/Mo
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Quote:
whoops! Could an Admin move it? And thanks for the reply ^^ |
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Apr 25, 2007, 12:15 AM // 00:15 | #4 | |
Academy Page
Join Date: Jan 2006
Guild: Legion of Xen
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Quote:
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Apr 25, 2007, 12:16 AM // 00:16 | #5 |
Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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Elementalist, it is fun to play as and can dish out a lot of damage. I also greatly recommend ritualist.
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Apr 25, 2007, 12:17 AM // 00:17 | #6 | |
Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
I would still recommend necro though, or mesmer. N/Me or Me/N. death magic, curses, and domination are fun to play with illusionary weaponry can also be a blast |
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Apr 25, 2007, 12:42 AM // 00:42 | #7 |
Frost Gate Guardian
Join Date: Jul 2006
Guild: The Lotus Eaters
Profession: Me/
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Mesmer can a rough way to enter the "caster" mindset. I started as a blood necro and found it was a great way to support the party and dish out a good deal of armor ignoring and health gaining (for me) damage. Give it a serious look.
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Apr 25, 2007, 12:48 AM // 00:48 | #8 |
Lion's Arch Merchant
Join Date: Feb 2006
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Mesmer are coming into their own with hard mode - every moster cast works faster - for a mesmer using hexes it can be sweet and great fun.
But for me I loved my mesmer ever since I solo'ed THK with henchies (way back in the day) but it is difficult for people to accept you in a PUG. |
Apr 25, 2007, 01:10 AM // 01:10 | #9 |
Crimson King
Join Date: Jun 2006
Location: Resplendent Makuun
Guild: Song of the Forsaken
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Mesmers rawk.
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Apr 25, 2007, 01:14 AM // 01:14 | #10 |
Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I would go as a Ritualist, and work on choosing one of those three as a secondary. Don't have to use spirits with a ritualist to be effective. You can even play an Rt/W later if you miss doing melee damage. They are pretty damn versatile.
Out of my characters the mesmer and ritualist are the two most versatile and challenging/fun to play. |
Apr 25, 2007, 01:40 AM // 01:40 | #11 |
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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mesmers are pretty much crap in PvE. id go with necro. just dont try to MM until you are level 20.
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Apr 25, 2007, 08:31 AM // 08:31 | #12 |
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Why would you start another warrior just for a new campaign and not play the first one? >.>
Go with eles. They're awesome. |
Apr 25, 2007, 10:11 AM // 10:11 | #13 |
(????????????)???
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Moved.
Anyway, I'd suggest being an Elementalist.
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Apr 25, 2007, 10:27 AM // 10:27 | #14 |
Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Yes throw everything at Q&A, that'll teach them for being be so good.
Anyway seeing that you used to playing warrior, I would suggest a necro. Necromancers can counter and shut down warrior easily with their hexes. You knew the weaknesses on warrior already so it won't be to hard to play. |
Apr 25, 2007, 10:31 AM // 10:31 | #15 | |
Frost Gate Guardian
Join Date: Jan 2007
Profession: E/
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Quote:
I suggest an elementalist, as you said, he can do whatever the Necro do, and even more and best ! |
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Apr 25, 2007, 11:09 AM // 11:09 | #16 |
Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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Personally, I would recommend the Mesmer. Mesmers have a very slow start but by late game they can become real powerhouses in PvE if you take the time to study the monsters and work out what skill combos are going to be the most efficient in the areas you're travelling through. Not to mention that a lot of skills in the inspiration magic line can let you regenerate your energy pool almost at will. Mesmers are also extremely powerful in PvP due to their ability to deny energy, shutdown, harass and punish opponents. They're not the best at soloing though, as most of their skills are conditional and they're not designed to be primary damage dealers.
In summation, the Mesmer is an extremely versatile class to work with and well worth the investment of a character slot, in my opinion. |
Apr 25, 2007, 12:08 PM // 12:08 | #17 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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You have basicallly asked a "favorite prof" question, so check out that poll running in Riverside.
My opinion: Mesmer - my favorite, very versatile, takes practice with timing and mob skills knowledge, but can hench almost all of Prophecies (and this was before heroes were available). Neco - if you have never played one, you won't miss what you never had as far as the Soul Reaping changes. This is a great class that is very self-sufficient whether curses, blood or mm. Ele - don't really have an opinion; only one I ever created is a level 3 mule in Kamadan.
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Apr 25, 2007, 01:37 PM // 13:37 | #18 |
Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
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Rangers CAN hench pretty much all of Proph. I did it myself. Not the elite missions (ToPK, Titan quests and such) but the missions are doable, as are the quests.
Of course, I'm a bit biased towards rangers... but they ARE a good class |
Apr 25, 2007, 01:38 PM // 13:38 | #19 |
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Most Challenging To Play = Mesmer
Ease Of Getting Into Groups = Elementalist A Better Healer Than A Monk In Quite A Few Situations = Necro |
Apr 25, 2007, 01:50 PM // 13:50 | #20 |
Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Go Ritualist – It is the Jack of all trades.
1. Necro secondary Minion Master possibilities 2. Ranger secondary Splinter Barrager Awesome AOE damage to grouped foes 3. Mesmer secondary ability to copy good damaging skills like Spirit Rift Etc… 4. Just its class alone can play like a Healer / Damage reducing builds like the Ritual Lord / Channeling builds kick out some good damage / Give that Warrior the extra push with Weapon Skills My 1 cent Last edited by Painbringer; Apr 25, 2007 at 02:02 PM // 14:02.. |
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